<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Robert Lowe</style></author><author><style face="normal" font="default" size="100%">Lola Cañamero</style></author><author><style face="normal" font="default" size="100%">Nehaniv, Chrystopher L</style></author><author><style face="normal" font="default" size="100%">Daniel Polani</style></author></authors><secondary-authors><author><style face="normal" font="default" size="100%">Harald Schaub</style></author><author><style face="normal" font="default" size="100%">Frank Detje</style></author><author><style face="normal" font="default" size="100%">Ulrike Brüggermann</style></author></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">Strategies in the Evolution of Affect Related Displays and Recognition</style></title><secondary-title><style face="normal" font="default" size="100%">The Logic Of Artificial Life: Abstracting and Synthesizing the Principles of Living Systems; Proc. 6th German Workshop on Artificial Life 2004</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2004</style></year></dates><publisher><style face="normal" font="default" size="100%">IOS Press</style></publisher><pub-location><style face="normal" font="default" size="100%">Bamberg, Germany</style></pub-location><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">A more realistic alternative to the game theoretic approach to measuring the behavioural success of animal display can be represented by affect related expression and perception The current paper investigates the ways in which agents can use evolved affect related displays to manipulate the behaviour of affect perceiving rival agents to their survival advantage. 
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