TY - JOUR
T1 - Towards Long-Term Social Child-Robot Interaction: Using Multi-Activity Switching to Engage Young Users
JF - Journal of Human-Robot Interaction
Y1 - 2016
A1 - Coninx, Alexandre
A1 - Paul E. Baxter
A1 - Oleari, Elettra
A1 - Bellini, Sara
A1 - Bierman, Bert
A1 - Henkemans, Olivier Blanson
A1 - Lola Cañamero
A1 - Cosi, Piero
A1 - Valentin Enescu
A1 - Espinoza, Raquel Ros
A1 - Antoine Hiolle
A1 - Remi Humbert
A1 - Kiefer, Bernd
A1 - Kruijff-Korbayová, Ivana
A1 - Looije, Rosmarijn
A1 - Mosconi, Marco
A1 - Mark A. Neerincx
A1 - Giulio Paci
A1 - Patsis, Georgios
A1 - Pozzi, Clara
A1 - Sacchitelli, Francesca
A1 - Hichem Sahli
A1 - Alberto Sanna
A1 - Sommavilla, Giacomo
A1 - Tesser, Fabio
A1 - Yiannis Demiris
A1 - Tony Belpaeme
AB - Social robots have the potential to provide support in a number of practical domains, such as learning and behaviour change. This potential is particularly relevant for children, who have proven receptive to interactions with social robots. To reach learning and therapeutic goals, a number of issues need to be investigated, notably the design of an effective child-robot interaction (cHRI) to ensure the child remains engaged in the relationship and that educational goals are met. Typically, current cHRI research experiments focus on a single type of interaction activity (e.g. a game). However, these can suffer from a lack of adaptation to the child, or from an increasingly repetitive nature of the activity and interaction. In this paper, we motivate and propose a practicable solution to this issue: an adaptive robot able to switch between multiple activities within single interactions. We describe a system that embodies this idea, and present a case study in which diabetic children collaboratively learn with the robot about various aspects of managing their condition. We demonstrate the ability of our system to induce a varied interaction and show the potential of this approach both as an educational tool and as a research method for long-term cHRI.
VL - 5
UR - https://dl.acm.org/doi/abs/10.5898/JHRI.5.1.Coninx
IS - 1
N1 - Download (Open Access)
ER -
TY - CONF
T1 - Let’s Be Friends: Perception of a Social Robotic Companion for children with T1DM
T2 - Proc. New Friends 2015
Y1 - 2015
A1 - Kruijff-Korbayová, Ivana
A1 - Oleari, Elettra
A1 - Pozzi, Clara
A1 - Sacchitelli, Francesca
A1 - Bagherzadhalimi, Anahita
A1 - Bellini, Sara
A1 - Kiefer, Bernd
A1 - Racioppa, Stefania
A1 - Coninx, Alexandre
A1 - Paul E. Baxter
A1 - Bierman, Bert
A1 - Henkemans, Olivier Blanson
A1 - Mark A. Neerincx
A1 - Rosemarijn Looije
A1 - Yiannis Demiris
A1 - Espinoza, Raquel Ros
A1 - Mosconi, Marco
A1 - Cosi, Piero
A1 - Remi Humbert
A1 - Lola Cañamero
A1 - Hichem Sahli
A1 - Joachim de Greeff
A1 - James Kennedy
A1 - Robin Read
A1 - Lewis, Matthew
A1 - Antoine Hiolle
A1 - Giulio Paci
A1 - Sommavilla, Giacomo
A1 - Tesser, Fabio
A1 - Athanasopoulos, Georgios
A1 - Patsis, Georgios
A1 - Verhelst, Werner
A1 - Alberto Sanna
A1 - Tony Belpaeme
AB - We describe the social characteristics of a robot developed to support children with Type 1 Diabetes Mellitus (T1DM) in the process of education and care. We evaluated the perception of the robot at a summer camp where diabetic children aged 10-14 experienced the robot in group interactions. Children in the intervention condition additionally interacted with it also individually, in one-to-one sessions featuring several game-like activities. These children perceived the robot significantly more as a friend than those in the control group. They also readily engaged with it in dialogues about their habits related to healthy lifestyle as well as personal experiences concerning diabetes. This indicates that the one-on-one interactions added a special quality to the relationship of the children with the robot.
JF - Proc. New Friends 2015
CY - Almere, The Netherlands
UR - https://mheerink.home.xs4all.nl/pdf/ProceedingsNF2015-3.pdf
N1 - Download full proceedings (PDF)
ER -
TY - CONF
T1 - Habit-based Regulation of Essential Variables
T2 - Proc. 14th Conference on the Synthesis and Simulation of Living Systems (ALIFE 2014)
Y1 - 2014
A1 - Egbert, Matthew
A1 - Lola Cañamero
AB - A variety of models have been developed to investigate "homeostatic adaptation," a mechanism inspired by Ashby’s homeostat, where a plastic control medium is reorganized until one or more essential variables are maintained within predefined limits. In these models, "habits" emerge, defined as behavior-generating mechanisms that rely upon their own influence to maintain the conditions necessary for their own persistence. In this paper, we present a recently developed sensorimotor-habit-based controller that is coupled to a simulated two-wheeled robot with a simulated metabolism. The simulation is used to demonstrate how habits can have the same essential variable(s) as the metabolic or "biological" organism that is performing the behavior, and that in certain conditions when this is the case, the emergent habits will tend to stabilize essential variables within viability limits. The model also demonstrates that an explicit pre-specification of (A) which variables should induce plasticity and (B) which values of those variables should induce plasticity is not always necessary for homeostatic adaptation of behavior.
JF - Proc. 14th Conference on the Synthesis and Simulation of Living Systems (ALIFE 2014)
PB - MIT Press
CY - New York, NY
SN - 978-0-262-32621-6
UR - https://www.mitpressjournals.org/doi/abs/10.1162/978-0-262-32621-6-ch029
N1 - Download
ER -
TY - CONF
T1 - Natural Emotion Elicitation for Emotion Modeling in Child-Robot Interactions
T2 - Proc. 4th Workshop on Child Computer Interaction (WOCCI 2014)
Y1 - 2014
A1 - Wang, Weiyi
A1 - Athanasopoulos, Georgios
A1 - Yilmazyildiz, Selma
A1 - Patsis, Georgios
A1 - Valentin Enescu
A1 - Hichem Sahli
A1 - Verhelst, Werner
A1 - Antoine Hiolle
A1 - Lewis, Matthew
A1 - Lola Cañamero
AB - Obtaining spontaneous emotional expressions is the very first and vital step in affective computing studies, for both psychologists and computer scientists. However, it is quite challenging to record them in real life, especially when certain modalities are required (e.g. 3D representation of the body). Traditional elicitation and capturing protocols either introduce the awareness of the recording, which may impair the naturalness of the behaviors, or cause too much information loss. In this paper, we present natural emotion elicitation and recording experiments, which were set in child-robot interaction scenarios. Several state-of-the-art technologies were employed to acquire the multi-modal expressive data that will be further used for emotion modeling and recognition studies. The obtained recordings exhibit the expected emotional expressions.
JF - Proc. 4th Workshop on Child Computer Interaction (WOCCI 2014)
PB - ICSA
CY - Singapore
UR - https://www.isca-speech.org/archive/wocci_2014/wc14_051.html
N1 - Download (Open Access)
ER -
TY - JOUR
T1 - Multimodal Child-Robot Interaction: Building Social Bonds
JF - Journal of Human-Robot Interaction
Y1 - 2012
A1 - Tony Belpaeme
A1 - Paul E. Baxter
A1 - Robin Read
A1 - Rachel Wood
A1 - Cuayáhuitl, Heriberto
A1 - Kiefer, Bernd
A1 - Racioppa, Stefania
A1 - Kruijff-Korbayová, Ivana
A1 - Athanasopoulos, Georgios
A1 - Valentin Enescu
A1 - Rosemarijn Looije
A1 - Mark A. Neerincx
A1 - Yiannis Demiris
A1 - Raquel Ros-Espinoza
A1 - Aryel Beck
A1 - Lola Cañamero
A1 - Lewis, Matthew
A1 - Baroni, Ilaria
A1 - Nalin, Marco
A1 - Cosi, Piero
A1 - Giulio Paci
A1 - Tesser, Fabio
A1 - Sommavilla, Giacomo
A1 - Remi Humbert
AB - For robots to interact effectively with human users they must be capable of coordinated, timely behavior in response to social context. The Adaptive Strategies for Sustainable Long-Term Social Interaction (ALIZ-E) project focuses on the design of long-term, adaptive social interaction between robots and child users in real-world settings. In this paper, we report on the iterative approach taken to scientific and technical developments toward this goal: advancing individual technical competencies and integrating them to form an autonomous robotic system for evaluation “in the wild.” The first evaluation iterations have shown the potential of this methodology in terms of adaptation of the robot to the interactant and the resulting influences on engagement. This sets the foundation for an ongoing research program that seeks to develop technologies for social robot companions.
VL - 1
UR - https://dl.acm.org/doi/10.5555/3109688.3109691
IS - 2
N1 - Download (Open Access)
ER -
TY - CONF
T1 - Long-Term Human-Robot Interaction with Young Users
T2 - Proc. ACM/IEEE Human-Robot Interaction conference (HRI-2011) (Robots with Children Workshop)
Y1 - 2011
A1 - Paul E. Baxter
A1 - Tony Belpaeme
A1 - Lola Cañamero
A1 - Cosi, Piero
A1 - Yiannis Demiris
A1 - Valentin Enescu
A1 - Antoine Hiolle
A1 - Kruijff-Korbayová, Ivana
A1 - Rosemarijn Looije
A1 - Nalin, Marco
A1 - Mark A. Neerincx
A1 - Hichem Sahli
A1 - Giocomo Sommavilla
A1 - Tesser, Fabio
A1 - Rachel Wood
AB - Artificial companion agents have the potential to combine novel means for effective health communication with young patients support and entertainment. However, the theory and practice of long-term child-robot interaction is currently an underdeveloped area of research. This paper introduces an approach that integrates multiple functional aspects necessary to implement temporally extended human-robot interaction in the setting of a paediatric ward. We present our methodology for the implementation of a companion robot which will be used to support young patients in hospital as they learn to manage a lifelong metabolic disorder (diabetes). The robot will interact with patients over an extended period of time. The necessary functional aspects are identified and introduced, and a review of the technical challenges involved is presented.
JF - Proc. ACM/IEEE Human-Robot Interaction conference (HRI-2011) (Robots with Children Workshop)
CY - Lausanne, Switzerland
UR - https://www.researchgate.net/publication/228470784_Long-term_human-robot_interaction_with_young_users
N1 - Downlaod
ER -
TY - CHAP
T1 - Playing the emotion game with Feelix: What can a LEGO robot tell us about emotion?
T2 - Socially Intelligent Agents: Creating Relationships with Computers and Robots
Y1 - 2002
A1 - Cañamero, Lola D
ED - Kerstin Dautenhahn
ED - Alan H Bond
ED - Lola Cañamero
ED - Bruce Edmonds
AB - This chapter reports the motivations and choices underlying the design of Feelix, a simple humanoid LEGO robot that displays different emotions through facial expression in response to physical contact. It concludes by discussing what this simple technology can tell us about emotional expression and interaction.
JF - Socially Intelligent Agents: Creating Relationships with Computers and Robots
PB - Kluwer Academic Publishers
ER -
TY - CHAP
T1 - Socially Intelligent Agents: Creating Relationships with Computers and Robots
T2 - Socially Intelligent Agents: Creating Relationships with Computers and Robots
Y1 - 2002
A1 - Kerstin Dautenhahn
A1 - Alan H Bond
A1 - Lola Cañamero
A1 - Bruce Edmonds
ED - Kerstin Dautenhahn
ED - Alan H Bond
ED - Lola Cañamero
ED - Bruce Edmonds
AB - This introduction explains the motivation to edit this book and provides an overview of the chapters included in this book. Main themes and common threads that can be found across different chapters are identified that might help the reader in navigating the book.
JF - Socially Intelligent Agents: Creating Relationships with Computers and Robots
PB - Kluwer Academic Publishers
SN - 978-0-306-47373-9
ER -
TY - BOOK
T1 - Socially Intelligent Agents: Creating Relationships with Computers and Robots
Y1 - 2002
ED - Kerstin Dautenhahn
ED - Alan H Bond
ED - Lola Cañamero
ED - Bruce Edmonds
PB - Kluwer Academic Publishers
SN - 978-0-306-47373-9
ER -